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Avant-garde videogames : playing with technoculture

Author: Brian Schrank; J David Bolter
Publisher: Cambridge, Massachusetts : The MIT Press, [2014]
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream  Read more...
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Details

Additional Physical Format: Online version:
Schrank, Brian, 1976-
Avant-garde videogames.
Cambridge, Massachusetts : The MIT Press, [2014]
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Brian Schrank; J David Bolter
ISBN: 9780262027144 0262027143
OCLC Number: 858610683
Description: x, 217 pages : illustrations ; 24 cm
Contents: Videogames as avant-garde art --
Radical formal --
Radical political --
Complicit formal --
Complicit political --
Narrative formal --
Narrative political.
Responsibility: Brian Schrank ; foreword by Jay David Bolter.

Abstract:

An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements.  Read more...
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